Rendering of pottery jars in a bodegon scene

Stuff I've worked on:

Occasional rendering projects where I try to emulate a still-life painting using Maya and RenderMan.
Open-source coding projects. Includes Maya, 3ds Max, and Unreal Engine plugins for VR and simulating effects such as water. Other software includes path tracers and a Reyes renderer.
First-person narrative game produced as a team project for the UT Austin GAMMA Program.
Side-scrolling puzzle game produced as a team project for the UT Austin GAMMA Program.